RESUME
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Senior Experience Designer
Visionary, dynamic, and resourceful designer with myriad capabilities and 20+ years of accomplished experience. Able to lead and support design teams in the creation of award-winning, showcase-worthy, forward-leaning applications. Creative problem solver with deadline-driven and budget-conscious orientation. Outstanding communication skills for effective collaboration with developers, artists, and executives. Brings design-focused vision with the ability to produce high quality resulting visual concepts. Professional Experience TCS Interactive Digital Reimagination Studio, San Jose, CA, 2018 - Present Executive Creative Director / Principal Innovation Evangelist Lead hybrid onsite/offshore cross-functional teams to conceptualize, design, develop, and scale MVP's, interactive prototypes, and PoCs with working APIs for market-leading enterprises. Level 11, Seattle, WA, 2016 - 2017 Senior Experience Design Architect Partnered with Stakeholders, Directors, Engineers, and Designers, to deliver emerging technology solutions, experiences & ecosystems to Fortune 500 companies. Responsibilities included strategic brainstorm sessions, crafting journey maps, drafting storyboards and sketches, wire-framing, user-flows and designing interactive Mixed and Virtual Reality prototypes and visualizations. Microsoft Corp. (via Aquent), Redmond, WA, 2014 - 2015 Senior User Experience Designer Worked closely with both internal and external stakeholders and engineers to define best practices and standards. Integrated and optimized real-time assets, and worked closely with clients to establish pipelines and workflows for product scalability. Responsible for designing spatial interactions and experiences for a few first-to-market and Proof of Concept (POC) HoloLens applications. Microsoft Corp. (via Aquent), Redmond, WA, 2013 - 2014 Interaction Designer Led the interaction design of high-visibility Xbox One features related to external storage, application management, physical and digital bundles, out-of-box experience (OOBE), and user sign-in. Created sketches, storyboards, user flows, and wireframes as needed. IdentityMine, Seattle, WA, 2012 – 2013 3D User Experience Design Lead Designed innovative and functional user experiences for Microsoft collaborations using Kinect for Windows, PixelSense, Xbox Live, Windows 8, and other technologies. Wrote design proposals and estimated work scopes for pitch-backs. Created working prototypes and experimental applications. Microsoft Corp. (via Filter:Talent), Redmond, WA, 2011 Environment Artist | Halo 4 Created working models in the Halo 4 game engine using unique in-house processes. Trained other artists in 3DS Max and proprietary methodologies. Microsoft Corp. (via Filter:Talent), Redmond, WA, 2009 – 2010 Lead 3D Artist | Full House Poker Provided sole source of original environment art and directly owned all aspects of the 3D art content pipeline, including references, modeling, creating multi-textures, shader networking, UV mapping, lighting and camera animation. Created detailed schedules in collaboration with Art Lead and Producers. Zombie Studios, Seattle, WA, 2008 Senior Environment Artist | America’s Army 3 & Blacklight: Tango Down Worked on environment art and other aspects of two projects implementing Unreal Engine 3. Modeled and textured over 30 high-res and low-res intensely detailed models, including high-res source geometry. Teague (via Aquent), Everett, WA, 2006 – 2007 Designer | Boeing 787 Interior Visualization Provided production and print services to industrial and interior aerospace designers. Modeled the interiors of 787 aircraft with impeccable accuracy, producing photo-realistic renders for presentations to a variety of international airline clients. Microsoft Corp. (via Filter:Talent and Aquent), Redmond, WA, 1997 – 2008 Senior/Lead 3D Artist Contributed to a variety of video game franchises including Microsoft Train Simulator 2, Forza Motorsport, Forza Motorsport 2, Project Gotham Racing, NFL Fever 2000, and NFL Fever 2002. Consulting Experience blacksurface, Seattle, WA, 2006 – Present Freelance Designer/Creative Consultant Lead and manage the operations of a consultancy with a highly varied clientele on projects including user experience, architectural and product visualizations, motion graphics, digital illustrations, user interfaces, brand identity, and 3D printing. Ensured completion of research, art direction, content management, and digital production directly or by managing subcontractors. Authored marketing and sales plans, delivered client presentations, and developed new business. Earlier Career Highlights Instructed students in Photoshop, Image Manipulation, and 3D Animation for the Art Institute of Phoenix. Produced 2D and 3D animations for kiosks, multimedia titles, TV commercials, and video games. Co-founded a company devoted to making software products for the Palm Pilot. Served as the company’s Creative Director, overseeing the design of AportisDoc, which was the #1 eReader for Palm Pilot at the time. Conferences & Events You in UX Summit ▪ Seattle Interactive Conference ▪ SIGGRAPH ▪ E3 Education Bachelor of Science in Design (BSD) – Industrial Design Arizona State University, Tempe, AZ |